type int = number;
//class TItemWeapon

    export  class TItemWeapon
    {
       

        public /* var */code: int;

        public /* var */icon: string;

        public /* var */codeUnbind: int;

        public /* var */name: string;

        public /* var */category: int;

        public /* var */type: int;

        public /* var */level: int;

        public /* var */itemLevel: int;

        public /* var */effect: int;

        public /* var */effectEx: int;

        public /* var */bind: int;

        public /* var */career: int;

        public /* var */sell: int;

        public /* var */sellPrice: int;

        public /* var */sellUnit: int;

        public /* var */color: int;

        public /* var */overlay: int;

        public /* var */existTime: int;

        public /* var */existSpecial: int;

        public /* var */cdTime: int;

        public /* var */descStr: string;

        public /* var */careerSkillType: int;

        public /* var */attackDistance: int;

        public /* var */attackSpeed: int;

        public /* var */basePhysicalAttack: int;

        public /* var */baseMagicAttack: int;

        public /* var */basePhysicalDefense: int;

        public /* var */baseMagicDefense: int;

        public /* var */basePower: int;

        public /* var */baseAgile: int;

        public /* var */baseHabitus: int;

        public /* var */baseBrains: int;

        public /* var */baseSpiritual: int;

        public /* var */baseLife: int;

        public /* var */baseHit: int;

        public /* var */baseJouk: int;

        public /* var */basePass: int;

        public /* var */basePhysicalCrit: int;

        public /* var */baseMagicCrit: int;

        public /* var */baseToughness: int;

        public /* var */baseRelief: int;

        public /* var */life: int;

        public /* var */physicalAttack: int;

        public /* var */magicAttack: int;

        public /* var */mana: int;

        public /* var */power: int;

        public /* var */agile: int;

        public /* var */habitus: int;

        public /* var */brains: int;

        public /* var */spiritual: int;

        public /* var */physicalDefense: int;

        public /* var */magicDefense: int;

        public /* var */hit: int;

        public /* var */jouk: int;

        public /* var */pass: int;

        public /* var */block: int;

        public /* var */physicalCrit: int;

        public /* var */magicCrit: int;

        public /* var */speededUp: int;

        public /* var */toughness: int;

        public /* var */relief: int;

        public /* var */harmDeeper: int;

        public /* var */harmLower: int;

        public /* var */prefix: int;

        public /* var */prefixMax: int;

        public /* var */loss: int;

        public /* var */repair: int;

        public /* var */durable: int;

        public /* var */durableUpper: int;

        public /* var */hide: int;

        public /* var */specialRepairNeedItem: int;

        public /* var */specialRepairNeedAmount: int;

        public /* var */suit: int;

        public /* var */modelId: string;

        public /* var */gasValue: int;

        public /* var */mountExp: int;
    }
